First, put something behind it so you can see the refraction and reflections and you can see what is really off about it. Im making a snow globe. I took the file you uploaded when trying to get from curves to a mesh, and spun both the glass and the liquid to give a total of 64 steps in 360 degrees. The Glass BSDF is used to add a Glass-like shader mixing refraction and reflection at grazing angles. Rendering clear glass + liquid -- AAARGH! Hamilton Beach Power Elite Blender with 12 Functions for Puree, Ice Crush, Shakes and Smoothies and 40oz BPA Free Glass Jar, Black and Stainless Steel (58148A) 4.2 out of 5 stars 8,714 $29.99 $ 29 . Thanks big time for all your great advice. Default fluid settings, sim taking place over 250 frames, this is frame 70. Properties Search the blender wiki. I checked out the Yafray Caustics tutorial, and tried rendering with the indicating GI settings. To finish, if there is no way to render the scene satisfactorily with BI or Rafray, I’d be prepared to render with Indigo (maybe I can get the network administrator @ school to turn the computer room into a render farm for me, during vacation for example…) but then again, I run into some similar rendering problems: the liquid does not show through the glass when I render (the body of the hourglass is simply gray and opaque). Portable Blender, Stainless Steel and Glass Body, Electric Juicer Cup Personal Size with USB Rechargeable, Mini Juice Mixer for Shakes Smoothies Home Outdoor 3.4 out of 5 stars 35 $27.99 $ 27 . I modelled it that way on purpose because I read on numerous tuts that it not overlapping it would get rendered as some kind of ice cube separate from the glass, and not as liquid filling the glass. You can try to make new mesh closed by selecting its top loop and pressing F and with luck get it close without much work (the mesh must be closed the Fluid sim to work). Glass blender bowls are undesirable for use with infectious materials because of potential breakage. You’ve set translucency to maximum on your materials. It is important to set the keying mode to location, rotation, and scale. Please do, instead of just adding lights. The first render I made was with Depth for RayMir at 3 and RayTransp at 3 too. It's a fast, efficient and extremely versatile laboratorytool. consec. 99 $29.99 $29.99 I’m currently working on a project which would show an hourglass with colored water dripping down. It’s a hacky setting that lights faces facing away from the light to fake translucency but won’t look good on your models. Refraction in a glass … To solve the liquid filling problem, the bottom set of vertexes must remain unchanged, while the top vertexes move upward and scale outward. In this Blender fluid tutorial you’ll discover how to: Model a glass and liquid Use volumetrics for liquid Create realistic foam Download the images and textures used in this tutorial here . I have tried to render with three different engines: BI, Yafray and Indigo, and I’m not at all satisfied with the results. The fluid mesh is an upsidedown cone with a flattened top. And it’s just not an available option on higher-powered, higher-capacity blenders. My second problem was that, after adding a ground plane (which I removed in this version of the .blend file), I didn’t get any caustics, but an opaque shadow, which is very unlikely. To create the filling effect, in Animation mode I set the frame in the timeline to the first frame. Order online today or give us a call and put us to work for you! Once you’re satisfied with the fluid, go to a frame where it’s settled inside the glass … Like the transparent shader, only pure white will make it transparent. 88 $21.88 $21.88 My domain box is large enough to encompass both the glass and the water source: Here are my settings for my domain: I am using the default blender renderer. I plan to use this new liquid fill animation technique to update Bartender Game in the near future. Therefore, in Blender the default pose is the last frame in the animation. I haven’t even reached the part where the FluidSim kicks in, and I’m already pulling my hair out over the rendering of just the hourglass + liquid…, Here is the .blend file so you can have an idea of what I’m talking about. http://wiki.blender.org/index.php/Manual/Raytraced_Reflections, http://rapidshare.com/files/78563135/Refraction.jpg.html, http://img236.imageshack.us/img236/2872/bidepth33ja9.jpg, http://img62.imageshack.us/img62/595/bidepth25dm4.jpg. only to find that there were no caustics whatsoever and, what’s more, the liquid did not render at all (most likely because I hadn’t cranked up the Yafray panel’s RayDepth setting, only the Depth and CDepth in the GI panel…) Plus they mention Photon lamps and whatnot, and I don’t understand a thing to all their gibberish. Then I select the top bone and scale it inward (on the X and Y axes) so that it matches the same diameter as the bottom of the glass (and same diameter as the ring of bottom vertexes). I forget what I did with the materials, just append/link them in and compare. Here it is: http://img236.imageshack.us/img236/2872/bidepth33ja9.jpg, The second render is the same, except Depth for RayMir was 2 and RayTransp was 5. A bottom bone for controlling the ring of vertexes at the bottom of the fluid mesh and a top bone for controlling the ring of vertexes at the top of the mesh. This is one the characteristics one associates with liquids, but also with transparent materials such as glass and ice. Then I translate the top bone downward, until it exactly overlaps with the bottom ring of vertexes. Water has high transparency and a higher refractive index (n=~1.33) than air (n~1), which is responsible for refraction effects (bending of light rays at the fluid/air interface). Thanks. Any suggestion to improve this poor result. Go to your Shaders tab, and change your Cooktorr shader’s spec to 2, with a hardness of 200. First, I can’t seem to get properly transparent glass and/or liquid. 5. Make the splash. @ rawpigeon: I know the liquid overlaps the glass. Hey, the problem isn’t the material settings. I’ve applied a four-point light rig, set the filter value instead of keeping the alpha up, removed the 3 SubSurf modifiers to decrease (drastically) vertex count, etc. Here it is: http://img62.imageshack.us/img62/595/bidepth25dm4.jpg. reject settings, took care to assign a greater precedence to the glass material than to the liquid, because glass displaces water, etc. Liquid diffusion defines the physical properties of a liquid and in turn define how a liquid interacts with its environment. Obviously, this will help substantially with render times. From memory, there was something like 75,000 verts in it. The only More-is-Better setting I know of in Ray tracing is the number of reflections setting. My idea could be select the inner side of your container mesh and duplicate it with Shift + D.Then press P to separate the selection into another object. In most of my games, I only set the key mode to location and rotation, since game objects are rarely ever scaled. from what i understand, http://wiki.blender.org/index.php/Manual/Raytraced_Reflections and the following page, Ray Depth is the BU depth of your object, not some setting where larger values make better renders. For the animation, I used an armature in Blender with two bones. Remember that you can take advantage of your dual core or whatever by setting the number of Threads in the render tab to the same (or more) number of processors you have. 50 $104.98 $104.98 improve the scene by giving the glass something interesting to reflect, even if it’s only a few emitting white planes; simplify your models). For my fuild mesh, I set full wieght of the top vertexes to the top bone, and the full weight of the bottom vertexes to the bottom bone. The problem I encounter is twofold… First, I can’t seem to get properly transparent glass and/or liquid. Blender Artists is an online creative forum that is dedicated to the growth and education of the 3D software Blender. Still, it won’t work. Also don’t forget to set the alpha to zero. Oster BLSTKH-CM0-000 Master 6 Speed 6 Cup Glass Jar Home Kitchen Countertop Smoothie Mixer and Ice Chopper Blender, Brushed Nickel 4.5 out of 5 stars 64 $94.50 $ 94 . Render times would be HELL!! Other people have given you good advice (e.g. This is a simple blender, but if all you want to do is make smoothies or gazpacho… The reason why this is wrong is because it leaves a small air gap between the fluid and the glass, and the bevel of the liquid at the top is the wrong way around. The fluid mesh is modeled with the glass filled. So have a beer… http://rapidshare.com/files/78563135/Refraction.jpg.html. ... Fluid in a Glass - … Total Pharmacy Supply has all of your prescription packing and compounding supplies available at the click of a button. Stand blenders can be a godsend in the kitchen, particularly if you like to kick-start your day with a smoothie, or if soup is a staple in your household as the nights draw in.. Blender Artists is an online creative forum that is dedicated to the growth and education of the 3D software Blender. This was a 37 second render on a celery 2.66 with BI. Here is the render with BI (about one hour render time…) with a sort of stick behind the hourglass, so I could see whether it was refracted properly. Your liquid intersects the glass. Any help would be greatly appreciated. I waited another 4 hours (!) The glass shader tends to cause noise due to caustics. Leave filter at zero, but change the IOR to about 1.40 ~ 1.45. I have the cup setup as a collision for a water simulation and I have the sphere inside of the cup set as a fluid in a fluid simulation. Also, have a reflection of around 0.15. (4 threads) Shadows take it out to about 3 and 1/2 mins. Then I add a keyframe for the first frame. To solve the liquid filling problem, the bottom set of vertexes must remain unchanged, while the top vertexes move upward and scale outward. I’m launching a render with Yafray so I can have a solid comparison basis…, EDIT: Here is the Yafray render (it rendered in something like 30 seconds! @ PapaSmurf: that’s what they seem to advise when some parts of the picture appear black when they should be transparent: the ray could not bounce enough times, or something of the kind. Blender, on the other hand, ... Glass at room temperature is basically a solid, but glass at 1500 °C flows (nearly) like water. If used, they should be covered with a polypropylene jar to prevent dispersal of glass in case of breakage. I searched the Internet and found this came from the RayDepth setting which wasn’t high enough. What should I do? My cocktail glass model has two meshes, one for the glass which remains static and another for the fluid which increases in size as the glass is filled. Choose from contactless Same Day Delivery, Drive Up and more. Hello there all and pre thanks for any help!! I created the following infographic to show the process I use for weight painting a mesh. The new 2.80 version of Blender has significant changes for weight painting. Proper IOR’s respectively. Power: 1200 W, 900 W – ice crushing. Ones the glass the other is water. Choose from contactless Same Day Delivery, Drive Up and more. Unlike previous shaders, this doesn't affect the surface of a shader, it affects it's volume. If you like it, the blend’s here.http://www.savefile.com/files/1280968 One of the first things I noticed with your scene, was how heavy it is. I don’t know what I don’t like about it but I’m definitely not convinced by this picture. Therefore, in Blender the default pose is the last frame in the animation. The Braun JB7350 WHS gets high marks. There is no shortcut at all. In the raytracing tab for the water matierial, under Ray Transparency set the Filter value to about 0.5. On your glass material, change the reflection to about 0.25. Brentwood JB-330BL Retro 2 Speed and Pulse Electric Kitchen Blender w/ Glass Jar and Stainless Steel Blades for Smoothies, Shakes, and More, Blue Brentwood new at target ¬ $44.99 reg $62.99 An affordable and reasonably powered glass blender we like is the Oster Pro 1200. Shop for oster glass jar blender online at Target. Dimensions: 14.25 x 7.25 x 8 … I did crank it up but it resulted in CRAZY render times (something like 4 hours for ONE still with BI…) If it takes that long, I don’t really see the point of NOT using an photorealistic unbiased renderer (such as Indigo…) Because even with such lengthy render times, it still doesn’t look good (here is a previous version rendered with BI, which is nowhere close to photorealistic: http://rapidshare.com/files/78541149/BlenderInternal.jpg.html) Yafray doesn’t even correctly render: the liquid seems to fill the whole bottom part of the hourglass (it acts like the glass’s refraction index is way off the mark; it looks like solid glass with a red thing inside rather than hollow glass with liquid inside.).