While the term "Codex" was not yet used, a number of books were comparable. Most notably, the damage of both modes of the flamer has gone down to one, and the other gun has lost AP and the ability to deal MWs to vehicles, and there’s really nothing else here that’s going to make up for that. Codex Adeptus Mechanicus – September 16th. Waaargh: Orks 11. Given how good Ghaz is that isn’t a massive ask, and this guy importantly can still take Da Killa Klaw, has the right keyword to be Da Biggest Boss if you aren’t packing Ghaz, and has gained a point of toughness (T7!) Much better than the past, where overcharge always did damage and staying still merely let you shoot volley fire twice. Whereas before Chaos players could laugh at loyalists forced to play around unit restrictions thanks to the Relic rule, now we’re in the exact same boat as loyalists, in that many of the units that you might take from this book now cost you 1 CP to add to a detachment. So if you were debating trying it before, it is certainly more tempting now (but still D3 damage, ugh). When recruits are inducted into the Imperial Guard, they are given four things: their regulation flashlight (commonly referred to by the troops as \"lasguns\" for some reason), their regulation cardboard box (which certain regiments have taken to cutting up and wearing into battle, calling it \" Codex Tyranids – November 4th. The unit cost now is the same regardless of weapons (which makes pistol/buckler 5 points cheaper) AND both weapon load outs got a buff. Terrax-Pattern Termite. None of these losers should be at all surprising to anyone keeping an eye on what was showing up in competitive lists. While it only has 32W, it’s got T9, a built in 4++ against shooting and the right keywords for Lightning Fast, making it extremely non-trivial to kill at range, especially if you stick Fortune on it as well. The deathshroud cannons have also been augmented with Blast on both modes, and the big shots have also gone to flat damage two, while the inferno lance gains the new melta rule and is going to be able to deploy that straight out of deep strike. News; Necrons 9th Edition Codex Leak Compilation. Warhammer Siege 6. Effectively this is the second movement nerf of the Cerastus variant (because reasons). Battle Manual 7. 2+ save Venatari, wtfffffffffff. It does still have an incredibly silly amount of firepower, some guns even getting better than before, but it also drops to BS3+, and I think honestly the dream is probably dead. as well. In addition to being recommendations and not rules, they’re just kinda boring. If you’re familiar with the Codex: Space Marines relic contemptor datasheet you’re already familiar with this one – the only difference is new weapon options. If you are eagerly awaiting the pre-order of Warhammer 40,000: Shadowspear this weekend, we have a look at some of the rules for the new Daemonkin units in the battlebox, including a look at a few Warlord Traits and psychic powers from the new Malefic discipline. The one sting in the tail here is that he’s returned with the Speedwaaagh! Utterly devoted to spreading the Plague God’s hideous diseases across realspace, they are living … Sanctus Reach: The Red Waaagh! By continuing to browse, you consent to our use of cookies. By their martial prowess and valor is Mankind preserved from extinction at the hands of a galaxy filled with unimaginable terrors. All of the Forge World Chaos Space Marine characters, including the Chaos Hellwright, on and off his Dark Abeyant. Our two favorite dreads have decided to take a little break from carrying marine lists. The rest are what they are. If so, that sucks – Drills at least were something I’d have liked to see stick around in Death Guard armies, and the loss of them is a major blow to a lot of current competitive builds. Subscribe . Also, R.I.P. Really only Stone-Crusher Carnifexes here – they can’t be taken as broods any more and went up a bit in cost when they probably didn’t need to. But usable. All of these units follow the standard rules for their factions. The Kannonwagon and Kustom Stompa are the two that miss out, but it’s nice for the rest. All the titans are winners. Codex Chaos Daemons – January 6th. Realistically, though they’re cheap you probably still want Leman Russes over them, since they get double the shots most of the time and can take Orders. Sadly, the loss of the OG FW index habit of just slapping BS2+ on everything big hits Tau among the hardest. Alright let’s start with the cool stuff that only Chaos Space Marines get, instead of the things we share with loyalists. Acastus Knights drop to the point where you could squeeze one into a list a bit more reasonably, and gain some boosts to their guns in the form of Blast, but still really struggle to compete with Castellans. These certainly exist, and you can use them. Credit: Jack Hunter. There isn’t any massive rules changes, but some minor adjustments and a few buffs/discounts scattered around (or in the case of Venatari, a minor change with a HUGE impact). The Hornet Pulse Laser has gone down in power a little (sidegrading to S7 but only two shots), but that build is correspondingly much cheaper, dropping to 90pts instead of 115pts. We'll just have to actually invest in anti-tank guns instead of chipping everything to death with mass gauss. These documents collect amendments to the rules and present our responses to players’ frequently asked questions. Now it can be done every turn (which is a pretty nice change), pick a spot on the board that it moved over, and every unit within 6″ takes D3 mortals on a 4+ (-1 to the roll for non vehicle/monster characters). Sep 28, 2020. They also, while alive, provide a 5+ invulnerable save. The tanks are OK but they’re still Lords of War and while they may come across as somewhat usable, the CP cost to take them just isn’t worth it. Each void shield is a 3 wound pool that has to be eaten through before the vehicle itself takes any damage, and that pool can’t overflow – so if a lascannon hits for 6 damage the void shield will absorb 3 damage, and the other 3 will just vanish. BATTLETOME LUMINETH REALM-LORDS comments.pdf. Ultramarines - Codex Discipline: Units gain +1Ld, units can shoot after falling back with a -1 to hit rolls. Innocuous but also undeniably winners we have Tetras, which trade out their “one shot, three tokens” markerlight for a markerlight that just has heavy 3, while going down 5pts each to boot. Imperial Fists Deimos Vindicator Laser Destroyer. This book is absolutely stacked with content, and up front we have to be clear – we are not going to go through every single datasheet line by line, as there’s far too many for us to possibly do that. Forge World formed a key part of competitive play in 8th Edition, offering a wide range of additional options for some factions alongside some very cool models for players who wanted to try something different. The third big change is the inclusion of the Martial Legacy rule. The Regimental Doctrine for Krieg was shown off on Warcom and is kind of eh – not really lighting up the world. Then there’s the Greater Brass Scorpion, which dropped 75 points while going up to 28 wounds It now also degrades in WS and BS, and so will always have 6 attacks to whiff with as it loses accuracy. An all around good time here, and a genuinely nasty wrecking ball for Tyranid players. it’ll rarely be worth it to spend 3 CP to take one. ������, �������� ������. Venatari, Dreads, and Aquilon come out looking pretty damn good with the new FW book. 1st Edition 2. The Skathach Wraithknight also gets a surprisingly huge amount of improvement, honestly shifting it straight to being much more worth considering than the regular one. Codex Supplement: Raven Guard Enhanced Edition $ 25.99. The good news, however, is that all the various flavours of Death Rider actually might, they’re good with strong Serberys Raider energy to them. Codex Craftworlds – October 21st. Grav tanks and the Ares. The Death Guard get the Blight Drone, which is pretty cool, but nothing else. After how nice and cheap and usable this was at the end of 8th, it still feels expensive as all hell. The delayed new Death Guard codex (9th edition’s first rulebook released for a Chaos army) went up for pre-order on January 16 and was released on January 23. It retains the CORE keyword, and if you arm it with a kheres assault cannon or multimelta and dreadnought close combat weapon it costs the same as the codex version (well, and an extra 1 CP cost….). Generally, this replaces the old Relic rule – now each time you include a unit with this rule in a detachment the Command Cost of that detachment is increased by 1. Codex Supplement: White Scars $ 16.99. A new Space Marine Codex Supplement that holds a lot of rules for the various Space Marine chapters, White Scars, Raven Guard, Iron Hands, Salamanders, Imperial Fists, and their successor chapters. The Necron Tomb Stalker and Tomb Sentinel both get big point cuts and some marginal melee weapon improvements, and while they lose a point of BS/WS, realistically any list that uses them is going to be leveraging their ability to drop in next to a Technomancer with a control node anyway, so that’s easily mitigated. Codex Supplement: Ultramarines Enhanced Edition $ 25.99. Below, you’ll find datasheets, beta rules and all sorts of free downloadable PDFs for your favourite games. The free Wraithcannon option vanishes into the mists, but the spear gets a damage bump (to d3+3) and the ability to take a D-Cannon remains. Each titan has a different number of void shields, from warhounds with 2 up to warlords with 8. Las-rippers bump up to 36” range, strength 9, and D6 damage, so they’re very nearly a twin lascannon, and the plasma eradicator trades a point of strength to upgrade from d3 to d6 shots, gain blast, and pick up a point of damage. The premium it pays for having built-in deep strike is massively lower than it used to be, and being able to deploy from the webway removes the worry about it getting punked straight off the board. Ultimately, it does still get hard-countered by some flavours of hordes, and any game played with it is going to be a knife edge of making sure you don’t get charged by a melee killing machine, but in a similar way to the Tau’nar in 8th I can see people picking it up and running it to 3-2 finishes or the occasional 4-1. The Firepike is now 15″ range, so a 3″ boost which is neat. Let’s start with my beautiful special explodey boy, the Kytan Ravager. The Valdor Tank Hunter is in a similar boar where it got a decent discount, but lost some oomph in exchange, and doesn’t really end up as a desireable package overall. Note that all of these datasheets are considered to have the Hateful Assault rule since they “have all rules that apply to all Chaos Space Marines datasheets,” but it’s not listed on the datasheets here themselves, making it one of the more roundabout ways of doing this. An Astraeus has 2 void shields, so it has a nice little buffer before it starts taking damage. Atomantic Shielding matches the contemptor, so only a 5+ invulnerable save rather than 4+, combining for an overall substantial drop in durability. Like the others, it’s full of army-specific datasheets, rules, and bespoke Crusade content for the Death Guard, the vile, disgustingly resilient sons of the dread Daemon Primarch Mortarion. Finally, for winners, the Kill Tank looks surprisingly pushed at its new price, coming down 100pts for the bursta cannon build and a mighty 155 for the giga-shoota build. Codex Death Guard 8th edition was released on 09-09-17 Unit points throughout Time Death Guard. The 5 included chapters are as follows: Red Scorpions – Ultramarines with Inheritors of the Primarch. Credit: That Gobbo. That’s it. It doesn’t cost half as many points – it’s dropped from 235 points down to 170. First up is the Martial Legacy special rule. BIG bonus. Wings: Seriously, this thing is off the charts good now, to the point where I wonder if the melta shots change is a typo – this seems to out-compete most main battle tanks, never mind transports. It also has a much more sturdy defensive profile, and an improved version of the thermal jets rule for stuff it flies over. Codex Supplement: Ultramarines $ 16.99. Also the Adrathic option is slightly cheaper, so basically everything about Aquilon got better, except for the claw. Custodes Telemon Dreadnought. On top of that, the -1 to hit these is now just always on, rather than only when they advance. Definitely seem fine here, as you reduce the variance risk a lot. Carab Culln takes most of the generic leviathan nerfs (see below), and also loses out on both his feel no pain aura and most of the interest from the death-hold special rule – it no longer lets you hit for mortal wounds and simply lets the heavy bolter fire with no penalty at units in engagement range. The bad news is, the Kytan went up 10 points. You can unsubscribe at any time. Codex: Death Guard contains a wealth of background and rules – the definitive book for Death Guard collectors. Like the more modern editions, they included units and rules that were compiled from White Dwarf. Someone at Forge World really loves drills. Cool, but nothing particularly good. A welcome an unexpected change, in addition to the fact that the Solerite Gauntlet is now flat 2 damage (fuck you D3 damage). OK, there are three major things to note here. Codex Supplement: White Scars Enhanced Edition $ 25.99. Last week, we revealed which new units in Codex: Space Marineswill be joining the ranks of the Blood Angels, Space Wolvesand Dark Angels(and, in the case of the Repulsor Executioner, the Deathwatchtoo). Pure upside is the best kind of upside. The Lost and the Damned 10. If one of the shields takes damage but isn’t destroyed, it’ll regenerate at the beginning of your command phase, which is cute but is unlikely to regularly happen in practice as most decent alpha strikes will go through both of the shields. However, we’re concerned that if we don’t make this statement Condit will kill us: Just play Titanicus instead. It had a good run. Defensively, it gained 4 wounds – so toughness 8, 14 wounds, and a 3+ save. Finally, the dark horse that I am hoping doesn’t turn out to go anywhere – of the units in this book with “titan” in their name, the Revenant Titan is probably closest to being decent in a Strike Force game. If there are units that I think are still worth it, I’ll note them below. There’s a clear set of principles running through all the changes in this book, which are generally very healthy for the game but might make owners of a few units a bit sad. Let’s kick things off with some familiar faces… Sicaran Omega. If you’re a user of these it’s worth scanning through and checking for the addition of Blast on their guns – Knights missed out on the first pass of FAQs due to not being in the main indexes. Coronus Grav-Carrier: 15 points cheaper, lost -2 to charge and kept fly (like the other grav vehicles). These rules are better than what we used to have, and their costs do sit in a more realistic range than before, but paying 3 CP to take a greater daemon with no exalted abilities is weak sauce. The big greater daemon models are still neat, but you aren’t really going to field them. None of them….and all of them. The double shooting Spiculus if you didn’t move ability moved to the weapon, so functionally the same, and gained the dread -1D ability. Imperial Fists Astraeus Super-heavy Tank. Definitely usable. Unfortunately, both of these get hit hard by being forced to take the Inspiring Leader warlord trait. It changes a reasonable amount – the weapon goes to D2 rather than D3 but the Nova charge mode is now just a flat 9 shots per fun (so 18 total), it goes up to S7 when you Nova it, and the whole package has come down a cool 110pts. Achillus Dreadnought [CORE]: Got the main changes from the Galatus, 9 wounds, -1D taken, extra attack. Codex: Chaos Knights (Enhanced Edition) $ 37.99. Codex: T'au Empire $ 34.99. https://www.surveymonkey.com/r/FPBZ89Y?utm_source=War.. https://apps.apple.com/us/app/id1207779766?utm_source.. https://play.google.com/store/apps/details?id=com.gam.. https://ageofsigmar.com/cursed-city/?utm_source=Warha.. While recently they haven’t needed them quite as much, there were certainly times when Hellforged Deredeos and Leviathans were big business, and I’ve run a Kytan Ravager on more than one occasion. The first is that the units in the Chaos Space Marine section reference the  keyword, and where they do, they tell you to refer to Codex: Chaos Space Marines. Riding back into battle behind him are Nobz on Warbikes, and these aren’t really priced to move but having the option is strictly better than now. He’s armed with a heavy plasma cannon and dreadnought close combat weapon, and only costs 20 points more than an equivalently armed relic contemptor. The Las Pulsar is a whole 20 points cheaper!?!?!?! Other Cerastus-Knights are all only 12″ movement at top bracket now, which isn’t a huge thing, but it is still a nerf. 2018. YEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH. Thanks, guys. Look, there’s a ton of content to cover here and we’ve barely scratched the surface. Freebooterz Also gained the -1D taken Dread ability we have seen the Marine Dreads get, got an extra base attack (reasons), and got 5 points cheaper. Death Guard 9th Edition Codex Leak Compilation; Dark Angels 9th Edition Codex Leak Compilation; BoK YouTube Channel; Rumor Archives; BoK Reviews; 40k ITC 2020 Tournaments; Select Page . Also, if you really want something dead in melee you can choose to swap out Smite for Witch Strike and just absolutely go to town on them. Introduction.....3. That makes them kind of losers overall. Imperial Fists converted Carab Culln Leviathan Dreadnought. At least they are 10 points cheaper now for every build except double claws (which stayed the same). As a bonus, he doesn’t have Martial Legacy, so won’t be costing you a CP to field. They all picked up a substantial number of wounds, with a warhound now having 50 wounds and a warlord 120, but dropped in toughness, with the warlord the only titan at T9. 1 Description; 2 Contents. They no longer give hit re-rolls, instead repairing a vehicle and reloading any once-per-battle weapons. A vindicator: cool. The Thousand Sons appear to get nothing, which sucks. Custodian Guard with Adrasite/Pyrithite Spears [CORE] : Pyrithite spears got the new melta rule of half range equals D6+2 damage, but also went up by 5 points, so a slight nerf overall. The Meka-Dread and Mega-Dread both get quite a lot cheaper and that definitely works in their favour – they don’t have as many weird and wonderful options, but their defensive profile is just way more proportionate to their price if you feel like taking them. To start with, it’s bumped up to 30 wounds. In only 128pages its going to be an interesting book, updating rules from various locations into a … While the main gun remained essentially the same, both types of sponsons got a shakeup. Follow Follow; Follow Follow; Follow Follow; Follow Follow; Follow Follow; Time for another leak and rumor … June 4, 2017 2:28 PM. However, the unit cannot shoot or fight this turn. Trojans are the other huge loss. This Munitorum Field Manual will nudge Mortarion ever-closer to taking up exactly 25% of a 2,000 point Death Guard list. 1. The Warp Hunter is still way too expensive for how fragile it is, while the Nightwing gets a weird makeover from “undercosted cheap option” to trying to be a heavier flyer, and there just isn’t a slot for what it’s doing. If you’re going Krieg, it’s because you love the models or want to declare cavalry charges! At a high level, you generally see: With that out the way, on to the factions. Vindicator Laser Destroyer. Sagittarum Guard [CORE] : Same points, but apparently the bolter half of their gun was a heavy bolter, because now it is 2 damage. The good news is they might do OK at that – up front, they are now a real psyker, getting access to smite and knowing one power from the Rune of Battle discipline. Any turn you get to play with it is extremely stupid – it has a casual 30″ move so can essentially teleport around the battlefield with impunity, its weaponry and melee threat are dangerous and broadly applicable, and to cap it all off it’s a MONSTER rather than a VEHICLE, shutting down some armies’ answers to it. Well, there’s more! 40k Codex Pdf Vk; 40k Custodes Codex Pdf; Example early 3rd edition Codex (Imperial Guard) Each codex had its own lettering style for the title. Orion Assault Dropship: Other than it has less attacks when degraded, entirely unchanged, same points etc. Codex: Death Guard; Released: September 2017 Pages: 104 Followed by: Codex: Death Guard (9th Edition) Contents. Fundamentally, you spend 130pts on a unit and they have a very strong chance of popping out of DS and immediately picking up 100pts+ of Gravis models. Weapon profiles and the stat line stayed exactly the same, it’s just firing half as many shots. Vote Up 0 Vote Down . Uraka, Cor’Bax, and Mamon return, as well as some of the really big greater daemons. Both Acastus variants saw a massive 100 points drop. The Stormblade and Praetor stand out a bit as both get a signifcant bump to their main guns, with the Stormblade going up a point of damage and the Praetor getting an extra D6 shots on the firetstorm mode. The other builds haven’t gone down as much as the HPL build, but with every build getting cheaper and a buff being applied to a unit that was already playable makes these the clearest, standout winner here. https://www.youtube.com/watch?v=N_B0um0fi3g&featu.. https://www.youtube.com/watch?v=bPnTvjLgU_k, https://www.youtube.com/watch?v=k8pnGzv8UmY, https://www.youtube.com/watch?v=K6WDTXEjfhk, 20. GW noticed that the Gargantuan Squiggoth had no business being as cheap as it was, and have substantially hiked the price. If you’d asked us to pick units that were at real risk of just getting nuked from orbit in a re-write this would have been high on the list, so it getting to keep doing its thing, only even better, is a huge relief for nid players. ать список оценивших. The bad news is, it now degrades in much more boring fashion, losing Movement, WS, and BS (dropping to 5+), but it doesn’t lose any Attacks or Strength, so at least there’s that. The Ares getting a points increase, and being potentially worse vs hordes could be a big deal in the long run. Agamatus Custodians [CORE]: No weapon or stat changes, but the base chassis is 5 points cheaper which is swell. Codex Blood Angels – December 2nd. He’s still a respectable choice, as in trade-off for no longer getting to be a non-sensically good psyker he got stat boosts – better weapon skill, an extra wound and mortal wound resistance on his shield. Nice buff, and considering they are my favorite troop unit, I am certainly not complaining. The Reaper has been dialed back a bit from its absurdly pushed position in Chapter Approved, going up a few points and being standardised to the Raider profile, but it keeps the ability to be Covens so can still abuse Dark Technomancers to your heart’s content, with the “big” profile of the main gun even getting a damage boost. Once again, the minute rise won’t make too much difference to Mortarion himself, but when you factor in that your infantry will cost more to field. The Lords of War are all kind of losers by virtue of there being no real way to slot them into an army now that the Supreme Command detachment has changed. Remember that these Dreadnoughts don’t currently get Legion Traits, since they aren’t INFANTRY, BIKERS, HELBRUTES, or CHARACTERS. Boo. Cerastus Knight-Castigator. DEATH GUARD CODEX RELEASE DATE. Remoras are also easy winner, because they get two seeker missiles for free, more wounds, and are always in cover – just huge boosts all round with no cost increase. Codex Dark Angels – December 9th. Follow Follow; Follow Follow; Follow Follow; Follow Follow; Follow Follow; Time for another leak and rumor compilation, this time … This is because it is “only” 1500pts, leaving you enough leftovers to put something in your list to contest objectives, and its statline is a wild ride. 40k battle report 9th edition, Death guard vs Necrons. Out the gate as our first winner we have the Hornet, because all the reasons they used to be good have pretty much stayed the same or improved. ����� ����� ��� ������ ��? Unless you’re set on bringing fancy weapon options, stick with the codex version. I think they’ll kind of fight with each other for the same role, but both have their advantages. The Inquisition retain only their two Named Characters. Whirlwind Scorpius. Moreso than almost any other faction, Chaos Space Marines have leaned on Forge World units to stay competitive in days gone by. Unit Name Battlefield Role Index Forge World Codex Chapter Approved 2017 Errata 2018 Chapter Approved 2018 Vigilus Defiant Errata 2019 Chapter Approved 2019; Plague Toad: Fast Attack-40-58-58---Pox Rider: Fast Attack-55-63-63---Chaos Xiphon Interceptor : Flyer-80-110-110---Chaos Decimator: …