Just lookout for the EX symbol at the skill icon. grid atk ~ Normal mod x Magna mod x Ex mod x Elemental mod. Therefore, in all the following subsections describing the different instances of damage, the final damage will be computed as such if a Seraphic modifier is present: Normal damage is the damage of one hit of a normal attack. What's this about multiplication and addition? Duration: Until recast: 20% ATK Up Normal modifier, 20% DA Up, 50% / 30% boost to critical hit rate 50% chance of dealing 30% more damage., and Defend effects don't activate. These modifiers (while empty) can be visualized as: - - - - - - What about Charge Attacks, Chain Bursts, critical hits, counterattacks? grid atk ~ Normal mod x Magna mod x Ex mod x Elemental mod. The base damage of a character is a virtual damage value, used for further computations. Hatred's Enmity: Normal: 150: Medium boost to dark allies' ATK based on how low HP is. However, making the most benefits out of the weapon also requires having the summon Hades, as Gisla uses a Normal modifier as a counterpart to Celeste Claw Omega's Omega modifier. GBF players didn't understand much of the duels anyway and Shadowverse players got no satisfaction from it â ¦ They also tend to be split into two parts. You can identify them if there is nothing in the top left of the weapon skill icon, or if there is a II or III. Seraphic boost is an effect present on some characters' passive skills (Eternals and Lancelot (Wind), for instance), and on the Seraphic Weapons skills. Lvl 1: ATK +1000 Total: ATK +3000 HP +1000 Speed up charge bar during one-foe attacks +1: Lvl 5: HP +1000: Lvl 10 ATK +1000: Lvl 15: Speed up charge bar during one-foe attacks +1 Most weapon skills have 2 parts: the base skill, and the skill level. Omega ATK modifiers encompass all the Omega weapon skills that increase ATK with no requirement on character HP level. GBF: Simugu - 6th Anniversary is almost here! Example: If you have two level 150 Ixaba at skill level 15 (massive modifier, +22% each) and one 0★ Agni main summon (+80%), your Normal weapon boost is 44%, your Normal summon modifier is 180%, resulting in a Normal boost of 100% + (44% × 180%) = 179.20%. Mainhands. The boost depends on the status: Stared StiffCan't use special attack / Chance that attacks are inhibited / Takes big DMGTakes 10% more damageLocal status effect = 10%, SleepCan't attack and takes big DMG (Ends upon taking DMG)Takes 25% more damage = 25%, ComatoseCan't attack and takes big DMG(Chance to end upon taking DMG)Takes 50% more damageLocal status effect = 50%. ... and 1 or 2 normal modifier weapons. These summons are Agni, Varuna, Titan, Zephyrus, Zeus and Hades. In that case and with no other buffs/debuffs, the actual enemy defense drops to 10 × 50% = 5. If the Celeste Omega summon boosts Omega modifiers, Hades is the counterpart for Normal Modifiers. Elemental EMP buffs are EMPs of the type [Element] ATK up. Side stories are a great source of basic ex weapons, look for one that has a reward based off the element you want, for example the shadowverse side story has a very good wind bow ex weapon. The domain gbf.wiki uses a Commercial suffix and it's server(s) are located in US with the IP number 45.79.32.96 and it is a .wiki. Duration: Until recast: 20% ATK Up Normal modifier, 20% DA Up, 50% / 30% boost to critical hit rate 50% chance of dealing 30% more damage., and Defend effects don't activate. Details unknown and to be updated during the event! Normal boost works the same way as Omega boost: the weapons modifiers are found in the the Normal table in the Weapon Skills page, and the Optimus Series summons drawn from the Premium Draw (and their Demi Optimus counterparts) will modify the Normal weapon modifiers. Standard M1/M2. Tien leads Stardust Town with her twin brother. These skills are identifiable by the Sword icon at the bottom right of the weapon skill icon. Therefore, maximizing your Base Damage will always be a good idea. Crew Skill boost is the X% [Element] ATK up effect triggered by certain crew skills. ^4 This is annecdotal, but I find that it is underappreciated how important the 1 MH + 9 Other weapons constraint is when it comes to grid construction. Unique Stackable modifiers are ATK up effects that come from ATK Up (Stackable)ATK is boosted while active (Stackable)Multiplier: Unique Stackable and its variants. The bonus provided by each EX weapon depends on the "strength" of its EX skill (small, medium, big or massive) and the weapon's skill level, following the EX table in the Weapon Skills page. Building Basic Grids is a good way to progress as a player, but fine-tuning complex grids can require experimentation or the use of simulators. The cap used is dependent on highest active effect. Seox event! The Ranko Kanzaki aura affects the Mysterious EX ATK modifiers from iDOLM@STER event EX weapons. If your element is strong against the enemy's element, your Elemental boost gains +50%. The reason for that is because skills within one type stack additively, but skills between different types stack multiplicatively. These are completed by other, more specific categories that will not be detailed here (see Detailed Formula to understand the full damage computation). Thunder's Might and Horus's Might) Remember to skill up and level up everything! Each echo is computed independently. Other Damage Types: Plain Damage | Bonus Damage | Supplemental Damage These skills give stat bonuses to certain types of characters, or provide other bonuses based on the skill. Unique DEF down mods are DEF down effects that are not affected by the hard DEF down cap. – Consider an Atma/Ultima Weapon if your team consists of characters that share weapon proficiencies in order to benefit from a Gauph Key or if you can utilize the DMG Cap option from its Ultima Key. Assassin modifiers are ATK up effects that come from buffs such Salted WoundATK is boosted when foe is in break mode, DefianceATK is boosted for foes in Overdrive, Path of DestructionATK is boosted and other variants. For simplicity's sake in this section, we will consider that characters are neither buffed nor debuffed. For multiattacks, each hit will be computed independently. Bahamut weapons function as a normal modifier in your grid. Normal Damage = (Base Damage × Sleeping boost × Random Modifier / Enemy DEF) + Supplemental Damage Random Modifier is a random number between 0.95 and 1.05 (step size 0.01); in other words, there is a 5% variance in the expected value for each hit. CA Damage Up mods are boost to Charge Attack DMG effects, that can originate from EMP perks, active or passive skills or summon calls. Optimus aura is the modifier from the Optimus Series summons aura (and their Demi Optimus counterparts): Agni, Varuna, Titan, Zephyrus, Zeus and Hades. Primal Gacha. Attack Types: Normal Attack | Critical Attack | Charge Attack Critical attacks have a chance to replace Normal attacks when using an element-superior team (or under certain field effects). Unlike the season-themed weapons like Summer's Mirage, these weapons offer Normal-modifier skills which will only be boosted by rare Optimus summons like Agni, so these weapons will be a lower priority and may be skipped if you already have a complete grid; see Basic Grids for more info. Damage Formula: Basic Concepts | Detailed Formula | Damage Cap | Examples and Guidelines. Knowing your overall strength level isn't trivial in Granblue Fantasy. However, here are some elements to introduce the more elaborate concepts. Perpetuity modifiers are ATK up effects originating from the Perpetuity Ring, the Shield of Eternal Splendor Wonder, and rarely some buffs, such as Heavenly HowlATK, DMG cap, and triple attack rate are boosted (Can't be removed). Essentially, each Unique ATK up effect behaves like its own boost category, applied multiplicatively in the damage formula. If a weapon matches the character's weapon specialty, it contributes at 120% of its base ATK instead of 100%. Based on what your current weapons are and what summons are available to you, what ultimately increases your damage and overall strength will depend. GBF.xzz – Easy to use since it provides visuals, but Japanese only and isn’t able to compare your grids. Weapon Skills are modifiers found on Rare and higher weapons. You may notice that I didn’t mention any Elemental atk modifier before now and that’s because there are no weapons that have weapon skills that provide elemental modifier type boosts. ATK down modifier encompasses all non-elemental X% ATK down debuffs present on the character. The base damage is based on the character's ATK stat, modified by a boost factor. It is then used to compute actual damage values such of normal attacks, charge attacks, etc. It is another instance of damage present alongside the normal attacks. The Party screen provides some insight through an \"Estimated Damage\" panel, which is becoming more and more precise, and now allows taking into account summon auras, remaining If you’re looking to get a mixture of modifiers in a Primal grid, you want to be splashing for Magna and Unknown modifiers instead. You may notice that I didn’t mention any Elemental atk modifier before now and that’s because there are no weapons that have weapon skills that provide elemental modifier type boosts. Normal and Omega Enmity/Stamina modifiers are affected by the Optimus/Omega auras, but not the EX modifiers. If Lunalu copies  IndominusFire damage to a foe (Damage cap: ~510,000).Gain 10% ATK Up (Stackable / Max: 60%)ATK is boosted (Stackable / Can't be removed)Strength: 10% (Max: 60%)Multiplier: Unique StackableDuration: IndefiniteStacking: Single Target and10% DEF Up (Stackable / Max: 60%)DEF is boosted (Stackable / Can't be removed)Strength: 10% (Max: 60%)Duration: IndefiniteStacking: Single Target.Restore all allies' HP based on damage dealt (Healing cap: 2000) and remove 1 debuff. Sleeping boost is associated to the Stared StiffCan't use special attack / Chance that attacks are inhibited / Takes big DMGTakes 10% more damageLocal status effect, SleepCan't attack and takes big DMG (Ends upon taking DMG)Takes 25% more damage and ComatoseCan't attack and takes big DMG(Chance to end upon taking DMG)Takes 50% more damageLocal status effect status effects applied to the enemy. The actual damage value for each hit of normal attacks (not charge attacks or counterattacks) also depends on the following values: The damage done by every hit of a normal attack is then, Per-Hit Damage = Base Damage / (Innate defense × modifiers) [±5%]. Critical mods is the sum of every multiplier linked to the critical skills that have successfully triggered for this damage instance (since critical damage only has a fixed chance to happen for each critical skill). Let's start with some simple tips/tricks that make life a lot easier in GBF. Would coding with V22.2 (pregnant state, incidental) as a secondary diagnosis possibly alleviate this issue? Bonus multiplier is the X% Bonus Damage description of the echo-providing skills. Element superiority is the same modifier as in the Elemental boost: +50%, -25% or 0%. Usual EX ATK modifiers encompass all the EX weapon skills that increase ATK with no requirement on character HP level, excluding the iDOLM@STER event weapon Mysterious EX skills. Example: You have one Chop-Chop skill level 6 (big modifier) and one True Phantom Demon Blade skill level 15 (massive modifier) in your grid. For detailed information, check the Detailed Formula article. Modifier Level Obtained Description; Majesty: Omega or Normal: 1: ... GBF is obviously a grindy game and endgame players spend so much time mindlessly repeating content over and over to rush it that sometimes it's easy to overlook that this can be very stressful when you're paying this much attention. However, their actual computation involves notions of multipliers, critical chance, number of participants, so refer to the Detailed Formula article for details. Elemental superiority is 50% when the character is element-superior to the enemy, -25% when element-inferior, 0% otherwise. This is why these weapons are normally used in Magna grids to get a Normal modifier. The Party screen provides some insight through an "Estimated Damage" panel, which is becoming more and more precise, and now allows taking into account summon auras, remaining HP level, turn number and number of foes—but not buffs, debuffs, multiattacks or extra damage types (critical, supplemental and bonus). This page was last edited on 20 June 2019, at 07:55. Within a boost category, the modifiers always stack additively. 1 time, she will have a 50% boost. Contrablade Gain Lethal Attack Dodged (25% HP) (1 time) Can withstand lethal DMG if HP is 25% or higher (Leaves 1 HP) For computations, the notion of Base Damage is useful to factor in all these modifiers. Make sure your grid has a mix of both Normal and Omega modifier weapons in it (eg. : Good boost to DA and ATK with a cost of sword's defensive skill. Link? However, keep in mind that these are only generic rules, and it can be hard to find the optimal setup when taking into account all the possible weapons skills, character skills and summons. This grid normally uses at least one Normal Modifier Weapon, but no more than three (excluding the Seraphic Weapon) although you’ll probably find it difficult to fit more than two in your grid. EMP modifiers and Ring modifiers respectively come from the EMP perks and the Coronation Rings, Lineage Rings, and Intricacy Rings associated to the character. The damage formula is important to understand once you have completed your first weapon grid and find a new Omega SSR weapon, or draw one in a Premium Draw. Crew Ship modifier is the X% [Element] ATK up effect present on the active crew airship. However, given the complexity of the system, trial-and-error for grid optimization can quickly become tedious. Elemental boosts come primarily from summon auras which we’ll talk about later. The attack-focused Omega weapons skills will increase your Omega boost. It can be viewed as 10% of the average amount of damage a character will do for each hit of a normal attack, on a normal defense enemy with no buffs or debuffs. ATK is simply the sum of all the grid weapons' and summons ATK values, each weapon ATK being modified by an increased 20% if it matches that character's proficiency. August 25, 2020 April 6, 2020 by Pooky. DEF down mods encompass all the DEF down or [Element] DEF down debuffs present on the enemy. If you need other modifiers for your grid, slot in Magna or Unknown weapons. Change Log & Intro. Jammed and Strength are character buffs originating from skills, weapons, summons or charge attacks. Normal/Omega/EX Enmity and Stamina boosts, ATK, DMG cap, and triple attack rate are boosted (Can't be removed). Omega grids usually have 5-6 Omega weapons, 1-2 Normal weapons, 1-3 EX weapons, and 0-1 Seraphic weapon. Bahamut weapons use NORMAL modifiers. Furthermore, they don’t get boosted by Varuna and other Primal Summons. Modifier Description; FB : Item provided without cost to provider, supplier or practitioner, or credit received for replacement device (e.g. Love Eternal (Grand Weapon, Rosetta’s) and Reunion (Grand Weapon, Lecia’s) both have three Normal modifiers (one is massive ATK, 22% @ Slvl 15) that are boosted by Zephyrus: LE provides more offense (Medium ATK and DA, 14.5% ATK and 5% DA) while Reunion gives less damage but with added HP (Small Majesty, 12% ATK and HP). Attacks made with elemental superiority have a chance to deal boosted DMG / Double attack rate is boosted / ATK is boosted / Debuff resistance is boosted / Charge bar is boosted, Light magic is amplified (Max: 5 / Can't be removed), Recovers once from a knockout while in effect /, http://gbf.wiki/index.php?title=Damage_Formula&oldid=279315, Creative Commons Attribution-NonCommercial-ShareAlike.